Q-Learning Algorithm: From Explanation to Implementation (2024)

In my today’s medium post, I will teach you how to implement the Q-Learning algorithm. But before that, I will first explain the idea behind Q-Learning and its limitation. Please be sure to have some Reinforcement Learning (RL) basics. Otherwise, please check my previous post about the intuition and the key math behind RL.

Well, let’s recall some definitions and equations that we need for implementing the Q-Learning algorithm.

In RL, we have an environment that we want to learn. For doing that, we build an agent who will interact with the environment through a trial-error process. At each time step t, the agent is at a certain state s_t and chooses an action a_t to perform. The environment runs the selected action and returns a reward to the agent. The higher is the reward, the better is the action. The environment also tells the agent whether he is done or not. So an episode can be represented as a sequence of state-action-reward.

Q-Learning Algorithm: From Explanation to Implementation (3)

The goal of the agent is to maximize the total rewards he will get from the environment. The function to maximize is called the expected discounted return function that we denote as G.

Q-Learning Algorithm: From Explanation to Implementation (4)

To do so, the agent needs to find an optimal policy 𝜋 which is a probability distribution of a given state over actions.

Under the optimal policy, the Bellman Optimality Equation is satisfied:

Q-Learning Algorithm: From Explanation to Implementation (5)

where q is the Action-Value function or Q-Value function.

All these functions are explained in my previous post.

In the Q-Learning algorithm, the goal is to learn iteratively the optimal Q-value function using the Bellman Optimality Equation. To do so, we store all the Q-values in a table that we will update at each time step using the Q-Learning iteration:

Q-Learning Algorithm: From Explanation to Implementation (6)

where α is the learning rate, an important hyperparameter that we need to tune since it controls the convergence.

Now, we would start implementing the Q-Learning algorithm. But, we need to talk about the exploration-exploitation trade-off. But Why? In the beginning, the agent has no idea about the environment. He is more likely to explore new things than to exploit his knowledge because…he has no knowledge. Through time steps, the agent will get more and more information about how the environment works and then, he is more likely to exploit his knowledge than exploring new things. If we skip this important step, the Q-Value function will converge to a local minimum which in most of the time, is far from the optimal Q-value function. To handle this, we will have a threshold which will decay every episode using exponential decay formula. By doing that, at every time step t, we will sample a variable uniformly over [0,1]. If the variable is smaller than the threshold, the agent will explore the environment. Otherwise, he will exploit his knowledge.

Q-Learning Algorithm: From Explanation to Implementation (7)

where N_0 is the initial value and λ, a constant called decay constant.

Below is an example of the exponential decay:

Q-Learning Algorithm: From Explanation to Implementation (8)

Alright, now we can start coding. Here, we will use the FrozenLake environment of the gym python library which provides many environments including Atari games and CartPole.

FrozenLake environment consists of a 4 by 4 grid representing a surface. The agent always starts from the state 0, [0,0] in the grid, and his goal is to reach the state 16, [4,4] in the grid. On his way, he could find some frozen surfaces or fall in a hole. If he falls, the episode is ended. When the agent reaches the goal, the reward is equal to one. Otherwise, it is equal to 0.

Q-Learning Algorithm: From Explanation to Implementation (9)

First, we import the needed libraries. Numpy for accessing and updating the Q-table and gym to use the FrozenLake environment.

import numpy as np
import gym

Then, we instantiate our environment and get its sizes.

env = gym.make("FrozenLake-v0")
n_observations = env.observation_space.n
n_actions = env.action_space.n

We need to create and initialize the Q-table to 0.

#Initialize the Q-table to 0
Q_table = np.zeros((n_observations,n_actions))
print(Q_table)
Q-Learning Algorithm: From Explanation to Implementation (10)

We define the different parameters and hyperparameters we talked about earlier in this post

To evaluate the agent training, we will store the total rewards he gets from the environment after each episode in a list that we will use after the training is finished.

Now let’s go to the main loop where all the process will happen

Please read all the comments to follow the algorithm.

Once our agent is trained, we will test his performance using the rewards per episode list. We will do that by evaluating his performance every 1000 episodes.

Q-Learning Algorithm: From Explanation to Implementation (11)

As we can notice, the performance of the agent is very bad in the beginning but he improved his efficiency through training.

Q-learning algorithm is a very efficient way for an agent to learn how the environment works. Otherwise, in the case where the state space, the action space or both of them are continuous, it would be impossible to store all the Q-values because it would need a huge amount of memory. The agent would also need many more episodes to learn about the environment. As a solution, we can use a Deep Neural Network (DNN) to approximate the Q-Value function since DNNs are known for their efficiency to approximate functions. We talk about Deep Q-Networks and this will be the topic of my next post.

I hope you understood the Q-Learning algorithm and enjoyed this post.

Thank you!

Q-Learning Algorithm: From Explanation to Implementation (2024)

FAQs

What is the Q-learning algorithm from explanation to implementation? ›

The Q-learning algorithm involves iterative training where the agent explores and updates its Q-table. It starts from a random state, selects actions via epsilon-greedy strategy, and simulates movements. A reward function grants a 1 for reaching the goal state.

What is the Q-learning formula? ›

The Q-function uses the Bellman equation and uses two inputs: the state (s) and the action (a). Q(s, a) stands for the Q Value that has been yielded at state 's' and selecting action 'a'. This is calculated by r(s, a) which stands for the immediate reward received + the best Q Value from state 's'.

How do you solve Q-learning problems? ›

Here's a step-by-step guide on how to construct and initialize a Q-table:
  1. Step 1: Define the Environment. First, identify and define the states and actions within your environment: ...
  2. Step 2: Initialize the Q-table. ...
  3. Step 3: Update the Q-table. ...
  4. Step 4: Use the Q-table for Decision-Making.
May 15, 2024

What is Q-learning based algorithm? ›

Q-learning is therefore a reinforcement learning algorithm that seeks to find the best action to take given the current state. It is considered non-policy because the Q-learning function learns actions that are outside the current policy, such as taking random actions, and therefore a policy is not required.

What is a disadvantage of using a Q-learning algorithm? ›

The Q-learning approach to reinforcement model machine learning also has some disadvantages, such as the following: Exploration vs. exploitation tradeoff. It can be hard for a Q-learning model to find the right balance between trying new actions and sticking with what's already known.

What is the goal of Q-learning? ›

The goal is to make the expected rewards maximum through picking up the suitable action at s t . Q-learning can show an good performance in a simple environment, but it consumes a lot of times and spaces towards a large state-action environment.

How to start Q-learning? ›

Here's how the Q-learning algorithm would work in this example:
  1. Initialize the Q-table: Q = [ [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]], ...
  2. Observe the state: ...
  3. Choose an action: ...
  4. Execute the action: ...
  5. Update the Q-table: ...
  6. Repeat steps 2-5 until the agent reaches the goal state: ...
  7. Repeat steps 1-6 for multiple episodes:
Apr 27, 2023

What is an advantage of using a Q-learning algorithm? ›

Q-learning is a model-free reinforcement learning algorithm to learn the value of an action in a particular state. It does not require a model of the environment (hence "model-free"), and it can handle problems with stochastic transitions and rewards without requiring adaptations.

What is the Q-learning algorithm in Python? ›

Q-learning is a model-free, value-based, off-policy learning algorithm. Model-free: The algorithm that estimates its optimal policy without the need for any transition or reward functions from the environment.

What are the weakness of Q-learning? ›

Challenges and Limitations

Q-Learning faces challenges like the balance between exploration and exploitation, the curse of dimensionality in large state-action spaces, and overestimation bias.

What is the alternative to Q-learning? ›

VA-learning learns off-policy and enjoys similar theoretical guarantees as Q-learning. Thanks to the direct learning of advantage function and value function, VA-learning improves the sample efficiency over Q-learning both in tabular implementations and deep RL agents on Atari-57 games.

Why does Q-learning overestimate? ›

These overestimations result from a positive bias that is introduced because Q-learning uses the maximum action value as an approximation for the maximum expected action value. We introduce an alter- native way to approximate the maximum expected value for any set of random variables.

Is Q-learning a greedy algorithm? ›

Q-learning is an off-policy algorithm.

It estimates the reward for state-action pairs based on the optimal (greedy) policy, independent of the agent's actions. An off-policy algorithm approximates the optimal action-value function, independent of the policy.

What is the algorithm of deep Q-learning? ›

The deep Q-learning algorithm relies on neural networks and Q-learning. In this case, the neural network stores experience as a tuple in its memory with a tuple that includes <State, Next State, Action, Reward>. A random sample of previous data increases the stability of neural network training.

What is the difference between R learning and Q-learning? ›

Q-learning (Watkins, 1989) is a method for optimizing (cumulated) discounted reward, making far-future rewards less prioritized than near-term rewards. R-learning (Schwarz, 1993) is a method for optimizing average reward, weighing both far-future and near-term reward the same.

What is the AQ algorithm? ›

Aq algorithm realizes a form of supervised learning. Given a set of positive events (examples) P, a set of negative events N, and a quality measure Q, the algorithm generates a cover C consisting of complexes, that is, conjunctions of attributional conditions, that cover all events from P and no events from N.

What is the Q * search algorithm? ›

The Q algorithm is part of a system, termed the Maryland Refutation Proof Procedure System (MRPPS), which incorporates both the Q algorithm, which performs the search required to answer a query, and an inferential component, which performs the logical manipulations necessary to deduce a clouse from one or two other ...

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